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Viewing Monster
#2052: Dark Lord (MVP)
Monster ID |
2052 |
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Sprite |
E_DARK_LORD |
kRO Name |
Dark Lord |
Custom |
No
|
iRO Name |
Dark Lord |
HP |
100,000,000 |
Size |
Large |
SP |
0 |
Race |
Demon
|
Level |
96 |
Element |
Undead (Lv 4) |
Speed |
100 |
Experience |
428,544 |
Attack |
3,935~2,585 |
Job Experience |
279,000 |
Defense |
330 |
MVP Experience |
1,005 |
Magic Defense |
168 |
Attack Delay |
868 ms |
Attack Range |
2 |
Attack Motion |
768 ms |
Spell Range |
10 |
Delay Motion |
480 ms |
Vision Range |
12 |
Monster Mode |
- Can Attack
- Can Move
- Ignore Melee
- MVP
|
Monster Stats |
STR |
118 |
AGI |
136 |
VIT |
154 |
INT |
142 |
DEX |
193 |
LUK |
66 |
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Dark Lord Item Drops
Monster Skills for “Dark Lord”
Name |
Level |
State |
Rate |
Cast Time |
Delay |
Cancelable |
Target |
Condition |
Value |
Dark Lord@AL_TELEPORT |
1 |
Idle |
100% |
0s |
0s |
Yes |
Self |
rudeattacked |
0 |
Dark Lord@AL_TELEPORT |
1 |
Walk |
50% |
0s |
5s |
Yes |
Self |
rudeattacked |
0 |
Dark Lord@NPC_AGIUP |
5 |
Attack |
100% |
0s |
30s |
Yes |
Self |
myhpltmaxrate |
30 |
Dark Lord@MG_FIREWALL |
10 |
Chase |
20% |
0.5s |
5s |
No |
Target |
always |
0 |
Dark Lord@NPC_CALLSLAVE |
1 |
Attack |
100% |
0s |
30s |
Yes |
Self |
always |
0 |
Dark Lord@NPC_CALLSLAVE |
1 |
Idle |
100% |
0s |
30s |
Yes |
Self |
always |
0 |
Dark Lord@NPC_HELLJUDGEMENT |
5 |
Chase |
100% |
0.8s |
10s |
No |
Self |
always |
0 |
Dark Lord@NPC_HELLJUDGEMENT |
5 |
Attack |
100% |
0.8s |
10s |
No |
Self |
always |
0 |
Dark Lord@NPC_DARKBLESSING |
1 |
Attack |
5% |
0.8s |
5s |
No |
Target |
always |
0 |
Dark Lord@NPC_HELMBRAKE |
10 |
Attack |
20% |
0.5s |
5s |
No |
Target |
always |
0 |
Dark Lord@NPC_SUMMONSLAVE |
2 |
Attack |
100% |
0.7s |
10s |
No |
Self |
slavele |
3 |
Dark Lord@NPC_SUMMONSLAVE |
2 |
Idle |
100% |
0.7s |
10s |
No |
Self |
slavele |
3 |
Dark Lord@WZ_METEOR |
11 |
Attack |
50% |
0.5s |
2s |
No |
Target |
always |
0 |
Dark Lord@WZ_METEOR |
11 |
Chase |
50% |
0.5s |
2s |
No |
Target |
skillused |
18 |
Dark Lord@WZ_METEOR |
11 |
Chase |
50% |
0.5s |
2s |
No |
Target |
always |
0 |
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